About this role
Equity Partner – Role Summary
Location: Remote
Jurisdiction: Global
Minimum Commitment: 20 hours per week
Department: TechCore – Product Design Team
Reports To: Chief Design Officer (CDO)
Equity & Compensation
No upfront cash compensation
Equity (shares) at principal creative contributor level (vesting standard)
Future token‑based rewards (pending legal clearance)
Salary activates on revenue‑based benchmarks
Remote‑first, async‑native, and deeply autonomous
Overview
We are recruiting Principal Product Designers to lead architecture and execution of core product UI/UX systems across new interface systems, runtime tools, GAT‑X interfaces, cross‑platform creative systems, creator dashboards, AI integration flows, interactive templates, and lore‑bound UI modules. These systems will power user tools and become the visible structure of the Infinite Verse’s creator economy.
What You’ll Own
Architect interface systems for player, creator, and internal‑facing tools Prototype flows in Figma, Framer, or code‑linked tools Build and evolve design systems, token sets, and components with dev alignment
Lead execution on high‑impact UI/UX projects from zero to launch Define interaction logic, feedback flows, animation states, and motion paths Translate narrative, IP, and functional architecture into interface logic
Mentor senior/staff designers and collaborate asynchronously with design program managers Drive design performance in product squads, sprints, and spec reviews What We’re Looking For
7–10+ years in product or UX design with direct experience at system level Experience designing complex, multi‑surface tools or platforms (web/app/desktop/game/editor) Mastery of Figma, tokens, design systems, and atomic component architecture
Ability to think in flows, hierarchies, edge cases, and transitions Capability to prototype independently—Framer, Protopie, Spline, or Unity UI a plus Fluent in asynchronous feedback, team writing, and explicit visual reasoning
Bonus: experience designing tools for creators, animators, game engines, or simulation interfaces Sharp visual taste aligned with anime/futurist digital aesthetics Minimum Requirement
You must command end‑to‑end mastery of both UI and UX at the strategic, system, and brand levels. We need a ground‑up creator of design systems who can reason, scale, and synthesize across web, mobile, creative tools, runtime editors, social marketplace layers, game and XR interfaces. Deep expertise in at least one domain is required, and the work should bring joy, flow, and delight beyond simple usability.
Proof‑of‑Life Portfolio
Provide a portfolio or site that shows:
System blueprints (tokens, grids, motion rules)
Problem–solution flow (research → rationale → shipped)
Outcome metrics (NPS, retention, engagement)
Our Promise
Shape the interface philosophy that users remember, feel, and follow. This is systems UI work at the edge of IP, narrative, and real‑time creative utility. If you’ve been waiting for the right team to go all in—this is your moment.
Contact
Best regards, Anime Universe Recruitment Team