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Principal Designer (UI/UX, Product Design, UI Systems) (Edmonton)

Anime Universe
Edmonton, ABOn-siteJul 7
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About this role

Equity Partner – Location: Remote Jurisdiction: Global Minimum Commitment: 20 hours per week Department: TechCore – Product Design Team Reports To: Chief Design Officer (CDO) This is not a job, it's a stake. What You Put In Is What You Get Out This isn’t a feature design role. This is system-level product design—architecture, vision, and multi-surface execution. As a Principal Product Designer, you’ll craft the UI/UX foundation for interfaces across creative tools, runtime editors, ghost systems, dashboards, and deep-layer player interaction. You’ll lead design at the blueprint level—while still building directly with velocity and taste. Minimum commitment: 20 hours/week. This role requires presence, precision, and proactive motion. Equity Partner Role – That Means No upfront cash compensation Equity (shares) at principal creative contributor level (vesting standard) Future token-based rewards (pending legal clearance) Salary activates on revenue-based benchmarks Remote‑first, async‑native, and deeply autonomous Let’s Be Absolutely Clear This is not a pixel‑pusher role. This is a system builder, prototyper, and design thinker with elite creative fluency. You are expected to bring structure, speed, and sharpness to the most critical UI problems in the stack—partnering directly with engineering, product, and narrative to manifest interface layers that live across devices and dimensions. If you thrive at the convergence of aesthetic precision, usability, and systems logic—this is your command post. Overview We’re recruiting Principal Product Designers (up to 5 seats) to lead architecture and execution of core product UI/UX systems—across: recent interface system Runtime tools GAT‑X interfaces Cross‑platform creative systems Creator dashboards AI integration flows Interactive templates and lore‑bound UI modules Your interface systems will not only power user tools—they will become the visible structure of the Infinite Verse’s creator economy. You’ll work directly with engineering, UX research, product, and C‑level leadership. This is the blueprint‑and‑build layer of AU’s product future. What You’ll Own Architect interface systems for player, creator, and internal‑facing tools Prototype flows in Figma, Framer, or code‑linked tools Build and evolve design systems, token sets, and components with dev alignment Lead execution on high‑impact UI/UX projects from zero to launch Define interaction logic, feedback flows, animation states, and motion paths Translate narrative, IP, and functional architecture into interface logic Mentor senior/staff designers and collaborate async with design program managers Drive design performance in product squads, sprints, and spec reviews What We’re Looking For 7–10+ years in product or UX design with direct experience at system level Experience designing complex, multi‑surface tools or platforms (web/app/desktop/game/editor) Mastery of Figma, tokens, design systems, and atomic component architecture Ability to think in flows, hierarchies, edge cases, and transitions Can prototype independently—Framer, Protopie, Spline, or Unity UI a plus Fluent in async feedback, team writing, and clear visual reasoning Bonus: experience designing tools for creators, animators, game engines, or simulation interfaces Sharp visual taste aligned with anime/futurist digital aesthetics Minimum Requirement You must command end‑to‑end mastery of both UI and UX — at the strategic, system, and brand levels. We need a ground‑up creator of design systems who can reason, scale, and synthesize across: Web + mobile apps Creative tools and runtime editors Social, marketplace, and modular platform layers Game and XR interfaces You don’t have to be the supreme expert in all of them, but you must deeply “get it” in at least one domain you love—and design interfaces that makes people feel good (joy, flow, delight), not just “usable” screens. Proof‑of‑Life Portfolio Bring a portfolio or site that shows how you think : System blueprints (tokens, grids, motion rules). Problem‑solution flow (research -> rationale -> shipped). Outcome metrics (NPS, retention, engagement). Make it impossible to doubt your depth. Clearly demonstrate your level of skills, depth of understanding and expertise. Something that shows how you come up with your ideas, solve problems, design and show us what you can do. This is the blueprint‑and‑build layer of AU’s product future. If you architect emotion, reason, and scale into every pixel—and you relish turnin
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