About this role
About Elementiam
We build software that lets industrial robots work on real, variable parts. Using machine learning and 3D vision, our system scans a physical part and automatically generates the robot path to process it no CAD, no manual reprogramming. Our customers use it for demanding surface processes like hardfacing, overlay, welding and finishing in heavy industry and oil & gas.
We’re a small, hands-on team building a genuine product, funded by real customer revenue rather than hype. You’d be joining at the point where our core technology becomes a repeatable product a pivotal moment in a fast-growing company, with a level of ownership and technical impact you won’t find at a larger company. As we scale, you’ll help us deploy our technology alongside major players across
aerospace, railway, mining, and oil & gas
.
The role
You’ll lead the development of our core software as part of a strong engineering team.. Alongside experts in robotics and 3D vision, you’ll focus on the technical heart of the company: the engine that turns 3D scans into robot programs, the layer that talks to the hardware on the shop floor, and the interfaces our customers actually use. Your focus is developing
Element X
into a robust, production-grade product and building the connective tissue between our software, the PLCs, and the robots.
What you’ll do
• Develop and harden Element X into performant, maintainable, production-grade
C++
• Design and build
communication between our software and PLCs
(Modbus, Modbus TCP, OPC UA, FTP)
• Integrate with
industrial robots
and the scanning hardware in real cells
• Build
user interfaces in Godot
for custom customer projects
• Work directly with customers’ equipment to commission and troubleshoot deployments
• Help turn today’s custom, per-project work into a configurable, repeatable product
What we’re looking for
This is a
software
role. What matters is strong software craftsmanship and real experience making computers and industrial hardware talk to each other.
Must-have
• Master of Science in computer engineering
• Strong background in
software engineering / software development
, ideally in an engineering or industrial context
• Strong proficiency in
C++
software development
• Preferred 3 years of hands-on experience with
computer-to-PLC communication
: Modbus, Modbus TCP, OPC UA, FTP
• Experience working with
3D
data, geometry, or machine vision
• Experience with game engine development such as Godot, Unity,...
• Familiarity with
industrial robots
and how they’re programmed and controlled
Nice to have
• Exposure to welding, robotic finishing, or manufacturing automation
• Point-cloud processing, scan-to-path, or CAM-style toolpath generation
• Comfort being on-site in a shop/industrial environment during commissioning
Why join
• A pivotal role in a growing company:
what you build defines where Elementiam goes next
• A strong team around you:
you’ll build alongside experts in robotics and 3D vision — this is a team effort, not a solo mission
• Work with major players:
the chance to deploy alongside leading names across aerospace, railway, mining, and oil & gas
• Equity potential:
as an early team member, there’s the opportunity for share ownership in the company down the road as we grow
• Impact:
your work ships directly to customers, not into a backlog
• Real product, real revenue:
we’re building something customers pay for today
Details
• Location:
Hybrid — 3 days/week on-site in the Edmonton area, 2 days remote (on-site time is hands-on with hardware, PLCs, and robots)
• Type:
Full-time
• Travel:
Able to travel across Canada and the US for customer deployments
• On-site at customers:
occasional extended hours during commissioning, compensated with time off afterward (time off in lieu)
• Start:
November 16th, 2026
• Compensation:
Starting at 68,000$/year
How to apply
Send your résumé and a short note about a project where you connected software to industrial hardware (a PLC, a robot, a machine) to
remy.samson@elementiam.ca
. If you